![]() A lot has changed since the mid-2000s, though, and adventure games just aren’t what they used to be. It’s been 13 years since Syberia II’s emotionally harsh tease of a conclusion, and around seven since its follow-up was originally supposed to be published. ![]() Game development doesn’t happen in a vacuum, and taking too long to ship a product can mean that said product runs the risk of feeling like a relic as opposed to a new title-just ask Duke Nukem.
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